However, many of these skits and dialogue bits begin to repeat, quickly lessening their appeal. You can also use tickets earned from treasure chests and enemy drops to go on "outings" with chosen characters to places like the beach, the movies, and karaoke, where you’ll see a short skit and watch their closeness levels rise. Better relationships let them learn new combat skills and help each other out in fights. You encounter inns frequently when exploring, and by putting characters in the same rooms together, you can build their relationships. The problem is the character-interaction element of the game isn’t all that great either. Maybe you just want to watch all of your cute little Mii creations have silly dialogue exchanges while traveling and fighting and getting all friendly when they room with each other. Like much of the game, it’s frustratingly random.īut perhaps you’re not here for an in-depth RPG experience. A new addition to Switch Miitopia’s combat is a horse who will sometimes let you ride it and do special attacks, but only sometimes. As a result, you spend more time passively watching fights and exploration happen than actually doing anything, and no amount of cute dialogue can make up for the fact that your high-damage mage just wasted a turn sleeping -again. You can’t even give them general instructions like “attack the same enemy” or “focus on spells’, they just do what they want, often wasting resources and letting their “wacky” personality quirks take center stage instead of dispatching foes efficiently. Instead, your party members, besides your main character, are CPU-controlled. When you encounter enemies, you’ll be thrust into a turn-based battle… where almost all choice of what to do in combat is stripped from you. Exploration consists of auto-running through an area and, occasionally, making a choice to follow a path or examine an object like a treasure chest. Miitopia’s combat and exploration are simplistic to a fault. Sadly, all of that charm begins to melt away once you start digging into the actual gameplay. The visual overhaul for the Switch version is excellent, adding more detail and flourishes without losing the simplistic charm of the original 3DS graphics. The visuals and overall tone of the dialogue set up Miitopia as a tongue-in-cheek, comedic take on RPG tropes, and it succeeds pretty well on this front: it’s pleasant to look at, has lots of cute animations and bright colors, and the snappy, quip-laden dialogue is of the high quality we’ve come to expect from first-party Nintendo titles. You meet the Dark Lord, get told you’re the chosen hero, and quickly start to amass a party to vanquish evil from the land. Once you’ve got a bunch of Miis assigned to various roles, it’s time to set off on the adventure. It’s a bit cumbersome not being able to search in-game for specific characters (it took me far too long to find a good Hank Hill) but with some online sleuthing on social media you should be able to find some good created-character libraries. If you don’t have that sort of time, you can use Miis made by other players by entering their Access Code or pick from a selection of currently popular Miis. It takes time to make a really impressive Mii, but if you’re willing to put in the effort, you can make some astounding creations. It’s a cute and fun concept, and to Miitopia’s credit, the Switch version of the game features a fully revamped character creator that lets you go all-out with creating incredibly detailed Mii characters by layering different hair, eyes, facial features, and additional shapes. The Dark Lord of Miitopia is ruining the peace and stealing the faces of the populace, so it’s up to you and your merry band of adventurers to gear up and put a stop to his wickedness, with plenty of goofy character interactions and dialogue snippets along the way. Miitopia is a game where you take created Mii characters-based on yourself, friends and family, celebrities, fantasy characters, whoever-and “cast” them as player and NPC characters in a simple RPG story. Unfortunately, while there are notable improvements, the core game is still the same tiresome, repetitive experience from four years ago. But, as we’ve learned over the years, games can be improved significantly from their initial launches, and I figured that a Switch remake of Miitopia would be the perfect opportunity for Nintendo to fix the flaws of the 3DS release. The game was dull, simplistic, and felt so random that I barely felt like I was playing it. When I reviewed Miitopia on 3DS in 2017, I wasn’t terribly impressed.
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